The real reason the menus are slow aren’t because of Electron, but because of bad application code. Your application hot path should never be in the UI unless you’re a terrible developer writing horribly inefficient UI code. You correctly mentioned that the UI is Electron, which is actually waaaay more common in gaming than people realise, and in some AAA games too. Chromium is a fully fledged open source web browser that Chrome is built on top of. Chromium is open source, Chrome is proprietary.Įven more precisely, Chromium isn’t the rendering engine, Blink is. Minor nitpick: it‘s running on chromium (rendering engine), more precisely on electron, which uses chromium to render the application. goodness, is there no end to the issues with reforged? Plenty of people have been reporting the menu is so slow, here is why. The game’s main menu is a web app runniing on chrome, Now with the modernized and more detailed Graphics / Models it’s a different thing and 30FPS might not do them justice. It’s possible that WC3 Engines only supports (maybe also for compatibility reason) 30FPS animations, but due it’s age you don’t see them in for the Classic Graphics. Some Engines are build around certain FPS and that’s why they are locked (Halo had to deal with that for the PC Port as well, and even know have huge issues with that). I’d rather argue, though not to 100% sure due i don’t know the technical details of Warcraft, it might have something to do with the WC3 Engine itself. Sure there are some few great RTS Games, namely Halo Wars, but this are mostly Games which are build with Gamepad on mind. Many Games run with butter smooth 60FPS, and given the fact how “old” Warcraft 3 is, i can’t see how a Console shouldn’t be able to run it with 60FPS… more interesting in this regard would be how WC3 would work on Consoles thanks to the (Gamepad) Controls. As a “Console”-User / Player myself i feel the neccissity to “point” out, that Consoles also support 60fps.
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